feat(team): manual-code invite flow + member management
Multi-tenant invite system without SMTP dependency. Designed for dev/early
stage; promotes to email-driven later by adding SMTP to Appwrite.
New schema:
- invite_links table (code, email, role, status, expiresAt, invitedBy)
with unique index on code, indexes on (tenantId,status) and (tenantId,email)
New code:
- lib/appwrite/audit.ts: logAudit() helper writes to audit_logs with
X-Forwarded-For/User-Agent capture; never throws.
- lib/appwrite/tenant-guard.ts: requireTenant() returns
{ user, tenantId, role, settings }; pulls highest role from team
memberships. requireRole() guard.
- lib/appwrite/team-actions.ts:
* inviteMemberAction — creates short code (8 char nanoid-style),
inserts invite_links row with team-scoped perms, returns shortUrl.
Reuses existing pending invite for same email instead of duplicating.
Blocks self-invite, blocks invite of existing members.
* cancelInviteAction — owner/admin only, marks status=cancelled.
* removeMemberAction — owner/admin only; protects self-removal and
requires owner-on-owner.
* updateMemberRoleAction — owner only.
* resolveInviteCode — public-ish lookup by code (admin SDK).
* acceptInviteAction — verifies session.email matches invite.email,
creates membership via admin SDK, marks invite accepted.
All mutations write to audit_logs.
UI:
- /d/[code] short-URL accept page (server). Logged-in matching user
sees 'Daveti kabul et' button; non-matching user sees error; logged-out
user gets sign-up / sign-in CTAs that preserve the code.
- /settings/members page (server): InviteForm, PendingInvitesTable,
MembersTable. Owner/admin gates respected; only owner can change roles.
- Sign-up and sign-in forms accept ?invite=CODE (and ?email= for sign-up):
hidden input -> server action redirects to /d/CODE on success.
Other:
- next.config.ts: removed eslint config block (deprecated in Next 16);
kept typescript.ignoreBuildErrors for template legacy.
This commit is contained in:
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"use client";
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import { useState, useTransition } from "react";
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import { Loader2, Trash2 } from "lucide-react";
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import { Badge } from "@/components/ui/badge";
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import { Button } from "@/components/ui/button";
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import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card";
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import {
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Select,
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SelectContent,
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SelectItem,
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SelectTrigger,
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SelectValue,
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} from "@/components/ui/select";
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import {
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Table,
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TableBody,
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TableCell,
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TableHead,
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TableHeader,
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TableRow,
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} from "@/components/ui/table";
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import { removeMemberAction, updateMemberRoleAction } from "@/lib/appwrite/team-actions";
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type Member = {
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id: string;
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userId: string;
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name: string;
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email: string;
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role: string;
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joined: string;
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invited: string;
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confirm: boolean;
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};
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const ROLE_LABEL: Record<string, string> = {
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owner: "Sahip",
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admin: "Yönetici",
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member: "Üye",
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};
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export function MembersTable({
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members,
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currentUserId,
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isOwner,
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canManage,
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}: {
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members: Member[];
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currentUserId: string;
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isOwner: boolean;
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canManage: boolean;
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}) {
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const [busy, setBusy] = useState<string | null>(null);
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const [, startTransition] = useTransition();
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const setRole = (membershipId: string, role: string) => {
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setBusy(membershipId);
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startTransition(async () => {
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const fd = new FormData();
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fd.set("membershipId", membershipId);
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fd.set("role", role);
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await updateMemberRoleAction({ ok: false }, fd);
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setBusy(null);
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});
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};
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const remove = (membershipId: string, name: string) => {
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if (!confirm(`${name} adlı üyeyi çalışma alanından çıkarmak istediğinize emin misiniz?`)) {
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return;
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}
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setBusy(membershipId);
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startTransition(async () => {
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const fd = new FormData();
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fd.set("membershipId", membershipId);
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await removeMemberAction({ ok: false }, fd);
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setBusy(null);
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});
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};
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return (
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<Card>
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<CardHeader>
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<CardTitle>Üyeler ({members.length})</CardTitle>
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</CardHeader>
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<CardContent>
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead>İsim</TableHead>
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<TableHead>Email</TableHead>
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<TableHead>Rol</TableHead>
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<TableHead className="text-right">İşlem</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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{members.map((m) => {
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const isSelf = m.userId === currentUserId;
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const isMemberOwner = m.role === "owner";
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return (
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<TableRow key={m.id}>
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<TableCell className="font-medium">
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{m.name}
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{isSelf && (
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<Badge variant="secondary" className="ml-2 text-xs">
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Siz
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</Badge>
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)}
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</TableCell>
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<TableCell className="text-muted-foreground">{m.email}</TableCell>
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<TableCell>
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{isOwner && !isMemberOwner && !isSelf ? (
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<Select
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value={m.role}
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disabled={busy === m.id}
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onValueChange={(v) => setRole(m.id, v)}
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>
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<SelectTrigger className="w-[120px]">
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<SelectValue />
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</SelectTrigger>
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<SelectContent>
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<SelectItem value="member">Üye</SelectItem>
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<SelectItem value="admin">Yönetici</SelectItem>
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</SelectContent>
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</Select>
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) : (
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<Badge variant={isMemberOwner ? "default" : "outline"}>
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{ROLE_LABEL[m.role] ?? m.role}
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</Badge>
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)}
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</TableCell>
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<TableCell className="text-right">
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{canManage && !isSelf && !isMemberOwner ? (
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<Button
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type="button"
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variant="ghost"
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size="sm"
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disabled={busy === m.id}
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onClick={() => remove(m.id, m.name)}
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>
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{busy === m.id ? (
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<Loader2 className="size-3.5 animate-spin" />
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) : (
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<Trash2 className="size-3.5" />
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)}
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Çıkar
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</Button>
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) : null}
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</TableCell>
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</TableRow>
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);
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})}
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</TableBody>
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</Table>
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</CardContent>
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</Card>
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);
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}
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